Seasons & Time
I currently play with all seasons set to 28 days, to allow for plenty of time in each season, although it frequently doesn’t feel like it’s enough! I’m searching for ways to extend the seasons but so far had no luck. This means that each Sim-Year lasts 112 days.
I have pregnancies set in WickedWhims to last 84 days – the equivalent of 3 seasons, or nine months. I tend to ensure I’m playing a family when their baby is due, simply because I’ve yet to find a way to change a baby’s name! As a result, I frequently note down approximately when a baby is due.
I switched ageing off at the beginning of this game and I age up everyone manually on their birthdays.
The exception to this rule is for the younger sims. Toddlers are aged up on their birthday until they’re due to start school (see Primary Education).
For school-aged toddlers, children and teenagers, they officially age up in the Autumn, just before they start school. Teenagers leaving secondary education age up in summer, just as school ends for the summer, after they turn 18. This is for starting Uni/work purposes.
~ Babies age to Toddlers on their 1st birthday.
~ Toddlers age to Children in the Autumn when they are 4. Because Autumn marks the beginning of the academic year, children all start school together so the year they will turn 5 is the year they age up to children.
~ Children age to Teens in the Autumn when they are 11 and in the academic year they will turn 12. However, I give them the Preteen trait when they age up and they keep that until they are about to turn 13.
~ Teens age to Young Adults in the summer they have finished school/the academic year they turned 18.
~ Young Adults age to Adults on their 40th birthday.
~ Adults age to Elders on the 65th birthday.
Above is a screenshot of my current spreadsheet. This is showing the calendar which marks the birthdays. I edit this to update the ages regularly and highlighted in red is where I mark what the current date is in my game. This enable me to keep an accurate record of the birthdays in game.